Research & Interested Topic
|
Computer Graphics |
|
| 2011 | |
|
無敵風火輪(Funny Table)專案-主程式 |
http://ft.igsgame.com/ |
|
AmphitryAIEnv |
AI Module |
|
AmphitryTask |
Task Module |
|
LayoutMenu Lib. |
Layout Menu Module & Editor |
| 2010 | |
|
"OGRE" engine library. "Named Pipe" technique. "ProtuBuf" library. and some other techniques. |
|
|
機甲英雄(Hero of Robots)專案-動作編輯器底層溝通模組實作 |
http://herorobots.igsgame.com/ |
|
霸三國志大戰1.0,1.1-軟體維護與移植 |
http://sanguo.igsgame.com/ |
| 2009 | |
|
4DCap: Poster presentation |
|
![]() |
Our "4DCap" Poster presentation 3DSA ( 3D System & Application ) 2009.4.29 @ Taiwan International Cenventional Center |
|
Dream Home : a multi-view stereoscopic interior design system |
|
![]() |
Our system overview. |
| Other Project I do beside the work | |
|
CaravaneerCLONE ( Project ) |
One C++ based clone content of game "Caravaneer" of D-MAH , I have finished the basic game environment including buying/selling of goods , and basic fighting system with some editors.( 2010.1.20 ) |
|
Resource Pool ( Tool ) Resource Editor ( Tool ) |
A tool that will list all resource already loaded . If there is a new resource file you want to load , check this pool first , if it loaded already , you can skip file reading process , and retrieve data immediately . This tool now supports following type : byte buffer(1D) , image(2D) , and texture( stored in graphic card ) . |
|
Story Management ( Tool ) |
A tool that manage story content that will show up in the game cutscene or story telling . This tool include story management , story unit - consist of many tags , and story tag - one story element like paragraph , image , audio(under construction) . I just completed the basic framework of this tool ( 2009.4.11 ) , and haven't test it yet . |
|
File Tool ( Tool ) |
A tool that will open file for you . It will open file in system locale . And in the future , the the open system will handle all text page-coding. |
| 2008 | |
|
Multi-View Visual Hull Texture Renderer |
|
![]() |
Our "4DCap" Multi-View Modeling system demo supported by AR again 3DID ( 3D Imaging & Display Technology International Conference ) 2008.8.28 @ Grand Formosa Regent Ballroom |
![]() |
Our "4DCap" Multi-View Modeling system demo supported by AR
EOL SHOW 2008.6.11 @ Taipei Cenvention Center |
|
|
one pass single packed texture |
![]() |
one pass single packed texture model in ARToolKit |
|
![]() |
one pass multi-view texture ( 8-view , GLSL ) |
| Other Project I do beside the work | |
|
CaravaneerCLONE ( Project ) |
One c++ based clone content of game "Caravaneer" of D-MAH , I have finished the business core of that game , and I'm still combine some necessary tool for render platform .( 2009.1.10 ) |
|
MTWS ( Tool ) |
A easy Multi Thread Winsock class at windows platform , especially for message transferring . |
|
EZGL2005 ( Tool ) |
Rebuild of EZGL control component of Crazier at VS2005 , EZGL is a simple and easy to use OpenGL component at .Net framework 1.0, I rebuild it with framework 2.0 . |
|
UI Management ( Tool ) |
A User Interface Management class for Menu loading and arrangement . It may be supported by FSM and other edit tool in the future . |
|
Menu Editor ( Tool ) |
A Menu Visualization and Edit tool based on UI ManageMent class , and EZGL interface . It can save , load menu file and render , editor the menu of states. |
|
FSM ( Tool ) |
A Finite State Machine class for storage FSM information : idex only. |
|
OpenGL Select ( Tool ) |
A OpenGL Select Buffer class for UI hit testing such as mouse |
|
KGLFont ( Tool ) |
A OpenGL Font render class based on KGLFont for loading windows font and rendering it in OpenGL environment |
|
Color Visualization ( Project ) |
A project of visualize the color space statics from images , I have only finished the RGB , HSV , YCrCb , YMCK color space ( 2008.12.28 ) |
|
Parameter Loader ( Tool ) |
A text based parameter loader for any program which need save some parameter file. |
|
2007 |
|
|
Multi-View 3D Motion Reconstruction |
|
![]() |
![]() |
|
some famous authors in this research area |
|
|
PhD Student Edilson de Aguiar |
Postdoctoral Researcher Christian Theobalt |
|
Project : |
|
|
Templete-base multi-view camera model reconstruction survey |
2007 Spring |
|
|
|
|
2006 |
|
|
High Dynamic Range Image |
one picture of others for showing what HDRI doing: |
|
some famous authors in this research area |
|
|
Dr. Patrick Ledda |
Dr. Raanan Fattal |
|
Dr. Gregory Ward (Larson) |
Dr. Paul Debevec |
|
|
|
|
Project : |
|
|
Tone mapping survey |
2006 Spring |
|
Hybrid tone mapping operator |
2006 Summer |
|
|
|
|
2005 |
|
|
Region Decomposition |
one picture of others for showing what region decomposition doing: |
|
before 2004 |
|
|
Hair Simulation |
one picture of others for showing what hair simulation doing: |
|
good paper : [Bertails et al] Super-Helices for Predicting the Dynamics of Natural Hair 2006 |
|
|
Cloth Simulation |
one picture of others for showing what hair cloth simulation doing: |
|
Other Interested |
|
|
Jigsaw puzzle |
|
|
Sex article |
|
|
Syberia series |
![]() ![]() |
|
The Longest Journey series |
![]() ![]() |
|
Star Trek series |
|
|
Total War series |
|
|
Might & Magic series |
![]() |
|
Warcraft series |
![]() ![]() |